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ux-psychology-reviewlisted

Apply design psychology — cognitive biases and behavioral principles — to review UI/UX work and generate ideas, recommendations, and critiques grounded in named principles. Use this skill whenever the user asks for a UX review, design critique, conversion analysis, onboarding/checkout/pricing/paywall feedback, "why might users drop off here," "how do I get users to X," or any product-design task where human psychology matters. Also trigger when the user wants to brainstorm UX improvements, evaluate a flow against best practices, name the principle behind a pattern they've seen, or check a design for dark patterns. Don't wait for the user to say "psychology" — design reviews and UX recommendations are this skill's bread and butter even when phrased casually ("does this signup flow look ok?", "ideas for our pricing page", "review this dashboard").
bpodhalicz/designer-claude-skills · ★ 3 · Web & Frontend · score 76
Install: claude install-skill bpodhalicz/designer-claude-skills
# UX Psychology Review A working knowledge base of **106 cognitive biases and design principles** for reviewing UI/UX work and generating recommendations grounded in named psychology. Adapted from growth.design's "Psychology of Design" framework, which builds on Buster Benson's cognitive bias codex. ## What this skill does Two jobs, often blended: 1. **Review** — Given a design (screenshot, description, flow, or live URL), diagnose which principles it leverages well, which it violates, and which dark patterns it risks. 2. **Generate** — Given a UX problem ("how do we improve activation", "what should the pricing page do"), propose concrete, principle-backed ideas. Both modes name principles explicitly. A recommendation like "add social proof near the CTA — this leverages the Bandwagon Effect and reduces decision anxiety" is more useful than an unattributed gut call, because the user can challenge it, extend it, or check it against literature. ## The framework: 4 stages of user cognition Buster Benson's codex sorts cognitive biases by the *problem* the brain is trying to solve. Every time someone interacts with your product, they: 1. **Filter information** — too much input, the brain ignores most of it. *(Visual hierarchy, Hick's Law, Cognitive Load, Selective Attention, Banner Blindness…)* 2. **Search for meaning** — gaps in the input get filled with assumptions and stories. *(Mental Models, Familiarity Bias, Halo Effect, Authority Bias, Confirmation Bias…)* 3. **Act