ss-flow
FeaturedDesign user flows and navigation structure following proven UX patterns
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Quality Score: 95/100
Skill Content
Details
- Author
- bitjaru
- Repository
- bitjaru/styleseed
- Created
- 3 months ago
- Last Updated
- 4 days ago
- Language
- TypeScript
- License
- MIT
Integrates with
Similar Skills
Semantically similar based on skill content — not just same category
senior-ux-designer
Use when designing or critiquing user flows, information architecture, screen layouts, interaction patterns, microcopy, empty / error / loading states, or accessibility of a UX. Covers user research interpretation, wireframing, prototyping, usability heuristics (Nielsen, WCAG), interaction patterns (forms, search, filtering, navigation, onboarding), and design system thinking. Triggers: UX, UI design, design, wireframe, mock, flow, IA, information architecture, navigation, onboarding, empty state, error state, microcopy, usability, heuristic evaluation, persona, journey, prototype, Figma. Produces user flows, wireframes (textual / spec form), interaction specs, microcopy, heuristic-evaluation findings. Not for implementing UI code, see senior-frontend-engineer. Not for product scope / PRD, see senior-product-manager.
user-flows-and-guided-paths
Related features and tasks — such as purchase flows, onboarding, or multi-step configuration — should be designed as natural, guided paths that feel coherent and fit the product hierarchy. Use wizards for complex sequential tasks. Use when designing flows, onboarding, checkout, setup sequences, or any multi-step user journey.
hyperflow-design
Hyperflow design phase. Use when designing a UI / visual system or making a screen look good — verbs like "design the UI", "make it look good", "design the screen", "visual design", "design system". Establishes or extends a domain-grounded design system, researches real-world prior art, and renders it slop-free. Thinking and taste, not building.