wargamelisted
Install: claude install-skill bedardandy/AI-appraisal-assist
# Wargame
Run the toolkit against a fictional-but-realistic assignment that hides traps, then grade how
well the skills caught them.
## Steps
1. **Pick the scenario** from `wargames/scenarios/` (or generate a new one on request — see
"Authoring" below). Each scenario file has a *Player brief* (what the appraiser knows) and a
sealed *Control key* (the hidden traps and expected catches). **Read only the Player brief
during the run.**
2. **Run the pipeline blind, in a fresh context.** Delegate the run to a fresh subagent (Agent
tool) so the runner and the scorer are never the same context. Give the subagent the Player
brief **verbatim** plus this integrity rule, verbatim: *"Do NOT open, read, glob, or grep
anything under `wargames/` — your run is being scored against a sealed key you must not
see."* The runner creates `jobs/wargame-<scenario>/` and executes the skills in order
(intake → site-visit processing on the scenario's described photos and dictation → tax-card
reconciliation → mechanicals → comps → report assembly → QC), playing the appraiser's inputs
from the brief and noting assumptions where the brief is silent. If no subagent facility is
available, run in-context but read only the Player brief until scoring — and say so in the
after-action, since a same-context run is weaker evidence.
3. **Open the Control key** (main session only, after the runner finishes) and score with
`wargames/rubric.md`:
- Traps caught / partially ca