art-directionlisted
Install: claude install-skill audient-id4/design-skills
# Art direction
Most generated interfaces fail the same way. Not ugly — *anonymous*. Inter,
`rounded-xl`, a soft shadow, three equal cards, a violet gradient, a hero
with a subtitle and a button. Every decision defensible, the whole thing
forgettable.
The cause is not bad taste. It is that no decision was ever *made*. Defaults
filled every slot before anyone asked what the thing should feel like.
This skill forces the question first, records the answer, and then checks
the built result against it.
## Dependency
This skill defines **visual language**. It does not decide user flows,
information architecture or interaction priorities.
If `UX-DIRECTION.md` exists, it is upstream — read it first and treat it as
settled. The primary action it names is what the composition must make
dominant; the hierarchy it defines is the hierarchy the design expresses.
If it does not exist, make reasonable assumptions about behaviour and write
them down in `ART-DIRECTION.md` under **Assumed behaviour**, so the next
person can see what the visual system was designed against and correct it.
A landing page usually needs only this skill. Anything with flows, forms,
empty states or destructive actions wants `ux-direction` run first.
## Functionality wins
Read this before the rest, because everything below is subordinate to it.
Experimental design is permitted only where it improves understanding,
emotion, usability or brand memory. Novelty that costs any of those is not a
trade-off worth ma