walking-skeletonlisted
Install: claude install-skill atgreen/hackinator
# Walking Skeleton
## Overview
**Core principle:** Get the thinnest possible slice running end to end *first* — input to visible
output, all the way through — before you flesh out any single part.
A walking skeleton is a system that does almost nothing but does it *completely*: every layer is
present, wired together, and runs, even if each layer is a stub returning a hard-coded value. It
walks. Then you grow muscle onto a skeleton that already stands, instead of assembling a pile of
perfect bones that have never held weight together.
## Why It Wins
The risk in anything new is rarely a single component — it's the **connections**: the layers that
must talk, the assumptions that don't survive contact, the "obvious" integration that isn't. A
walking skeleton pays down that risk on day one. A pile of polished-but-unconnected parts defers it
to the worst possible moment: the end.
## The Recipe
1. **Trace the thinnest line** from a real input to a visible output. List every layer it must
pass through. Keep the line as short as you can while still touching every layer.
2. **Stub every layer to the minimum that lets the line run.** Hard-code returns. Fake the data.
Print instead of persist. The goal is a pulse, not a feature.
3. **Wire it together and run it.** Watch the input travel all the way to output. This is the
moment that matters — the system *walks*.
4. **Only now, grow one layer at a time.** Replace a stub with the real thing, run again, confirm
it still w