lamina-leverage-points
SolidHigh-impact intervention points in product design — rules, information flows, and goals over UI tweaks. Use when local fixes fail to change behavior.
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Quality Score: 82/100
Skill Content
Details
- Author
- aryaniyaps
- Repository
- aryaniyaps/lamina
- Created
- 3 weeks ago
- Last Updated
- today
- Language
- TypeScript
- License
- Apache-2.0
Similar Skills
Semantically similar based on skill content — not just same category
thinking-leverage-points
Identify where small changes can have large effects using Donella Meadows' hierarchy of system intervention points. Use for strategic decisions, system optimization, and choosing where to focus engineering effort.
systems-leverage
Find where a small push changes the whole system. Use when local fixes keep failing, "where should we intervene?", recurring organizational patterns (shifting the burden, escalation, tragedy of the commons), behavior driven by stocks/flows/delays, adoption stalling, or shared resources being depleted.
lean-ux
Apply lean thinking to UX: hypothesis-driven design, collaborative sketching, and rapid experiments instead of heavy deliverables. Use when the user mentions "Lean UX", "design hypothesis", "outcome over output", "design studio method", "assumption mapping", "lightweight research", "too much design documentation", or "get the team designing together". Also trigger when reducing design-documentation overhead, getting cross-functional teams to co-design, or running fast usability experiments. Covers hypothesis statements, MVPs for UX, and cross-functional collaboration. For Build-Measure-Learn, see lean-startup. For usability audits, see ux-heuristics.