lamina-interview-design
SolidActor-walk script design — probe operations, goals, and failure modes per simulated actor. Not human moderator craft.
Web & Frontend 65 stars
2 forks Updated today Apache-2.0
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Skill Content
# Actor-Walk Script Design (agent-native)
Design **what each simulated actor attempts** on the live product during verify.
## Script template
Per actor:
- **Goal** — outcome from persona (e.g. download ticket before exam)
- **Starting context** — role, permissions, data state
- **Happy path** — operations in order
- **Stress probes** — forbidden actions, race timing, error recovery
- **Success criteria** — observable UI/state + invariant holds
Spawn via persona-panel pattern; one subagent per actor.
## Anti-patterns
- **Open-ended interview** — "tell me how you feel" without operations
- **Leading questions** — scripting answers instead of observing behavior
## Related
- [User Modeling](../lamina-user-modeling/SKILL.md)
- [Persona Panel](../lamina-orchestrator/patterns/persona-panel.md)
Details
- Author
- aryaniyaps
- Repository
- aryaniyaps/lamina
- Created
- 3 weeks ago
- Last Updated
- today
- Language
- TypeScript
- License
- Apache-2.0
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