dos-goal-fleetlisted
Install: claude install-skill anthony-chaudhary/dos-kernel
# dos-goal-fleet — wave-launched self-stopping goal workers, witnessed not narrated
> **A fleet that trusts each worker's "I'm done" is a fleet of silent fails.**
> The move this skill makes is the one the whole substrate exists for: a worker's
> "the goal is met" is a *claim with a byte-author*, and the byte-author is the
> judged worker. So each child's stop is gated on `dos-goal-gate` — it cannot
> declare done until a witness it did not write (git ancestry, an effect
> read-back) corroborates the goal's effects. The fleet launches the leaves; the
> kernel decides which ones actually landed. The skill narrates; it never rules.
Take an operator-supplied context describing several **independent objectives**,
turn each into ONE headless worker armed with a single goal, and fire them in
**waves** sized to whatever seat pool the host exposes — so the launch is
load-balanced and no single account walls. This is the fan-out analogue of two
sibling skills:
- **`dos-goal-gate`** is one self-stopping leaf — a single agent whose "done" is
grounded. `dos-goal-fleet` arms *many* such leaves at once. Each child runs the
goal-gate discipline; this skill is the launcher and the rollup around them.
- **`dos-witness-claim`** is the *fold* — believing only the confirmed effects
when many workers' results converge. Step 5 here is that fold, applied to the
fleet's per-instance outcomes.
The shape is domain-free: **decompose into independent goals → price the wave into
its serial/co