game-developerlisted
Install: claude install-skill ankurCES/blumi-cli
# Game Developer
## Core Workflow
1. **Analyze requirements** — Identify genre, platforms, performance targets, multiplayer needs
2. **Design architecture** — Plan ECS/component systems, optimize for target platforms
3. **Implement** — Build core mechanics, graphics, physics, AI, networking
4. **Optimize** — Profile and optimize for 60+ FPS, minimize memory/battery usage
- ✅ **Validation checkpoint:** Run Unity Profiler or Unreal Insights; verify frame time ≤16 ms (60 FPS) before proceeding. Identify and resolve CPU/GPU bottlenecks iteratively.
5. **Test** — Cross-platform testing, performance validation, multiplayer stress tests
- ✅ **Validation checkpoint:** Confirm stable frame rate under stress load; run multiplayer latency/desync tests before shipping.
## Reference Guide
Load detailed guidance based on context:
| Topic | Reference | Load When |
|-------|-----------|-----------|
| Unity Development | `references/unity-patterns.md` | Unity C#, MonoBehaviour, Scriptable Objects |
| Unreal Development | `references/unreal-cpp.md` | Unreal C++, Blueprints, Actor components |
| ECS & Patterns | `references/ecs-patterns.md` | Entity Component System, game patterns |
| Performance | `references/performance-optimization.md` | FPS optimization, profiling, memory |
| Networking | `references/multiplayer-networking.md` | Multiplayer, client-server, lag compensation |
## Constraints
### MUST DO
- Target 60+ FPS on all platforms
- Use object pooling for frequent instantia