apple-hig-expert
SolidExpert guidance on Apple Human Interface Guidelines (HIG). Covers iOS, macOS, and visionOS with 2026 Liquid Glass aesthetics and accessibility-first design.
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Quality Score: 96/100
Skill Content
Details
- Author
- alirezarezvani
- Repository
- alirezarezvani/claude-skills
- Created
- 7 months ago
- Last Updated
- 3 days ago
- Language
- Python
- License
- MIT
Integrates with
Similar Skills
Semantically similar based on skill content — not just same category
ios-hig-design
Design and review iOS interfaces against Apple's Human Interface Guidelines, including safe areas, navigation, typography, accessibility, and native interaction patterns. Use for iOS UI design, SwiftUI screens, and HIG compliance reviews.
hig-patterns
Apple Human Interface Guidelines interaction and UX patterns. Use this skill when the user asks about onboarding flow, user onboarding, app launch, loading state, drag and drop, search pattern, settings design, notifications, modality, multitasking, feedback pattern, haptics, undo redo, file management, data entry, sharing, collaboration, full screen, audio, video, haptic feedback, ratings, printing, help, or account management in Apple apps. Also use when the user says how should onboarding work, my app takes too long to load, should I use a modal here, how do I handle errors, when should I ask for permissions, how to show progress, or what's the right way to confirm a delete. Cross-references hig-foundations for underlying principles, hig-platforms for platform specifics, hig-components-layout for navigation, hig-components-content for data display.
hig-foundations
Apple Human Interface Guidelines design foundations.
hig-platforms
Apple Human Interface Guidelines for platform-specific design. Use this skill when the user asks about designing for iOS, iPad app design, macOS design, tvOS, visionOS, watchOS, Apple platform, which platform, platform differences, platform-specific conventions, or multi-platform app design. Also use when the user says should I design differently for iPad vs iPhone, how does my app work on visionOS, what's different about macOS apps, porting my app to another platform, universal app design, or what input methods does this platform use. Cross-references: hig-foundations for shared design foundations, hig-patterns for interaction patterns, hig-components-layout for navigation structures, hig-components-content for content display.
hig-platforms
Apple Human Interface Guidelines for platform-specific design.