← ClaudeAtlas

see-it-livelisted

Launch the app and confirm the specific change is actually visible and working: screenshot the UI, curl the endpoint, or run the command. Doubles as the fast smoke pass: boots, core path works, key endpoint responds. Use for run the app, start the server, preview it, see it live, smoke test, sanity check, or post-deploy check.
alex-macra/claude-codex-skills-assembly · ★ 1 · AI & Automation · score 80
Install: claude install-skill alex-macra/claude-codex-skills-assembly
# See it live Type-check passing and green tests are **not** proof the change works. Behaviour lives in the running app. Before you say "done," start the thing and observe the specific change with your own eyes (or a screenshot / a response body). ## Pick the launch path by project type Do not assume the launch command - the project always knows better than this table. Enumerate the runnable targets the project itself declares before choosing: build-file targets (`Makefile` / `justfile`), `package.json` scripts, declared CI job names, and the README run/validate section. A named journey/playtest/E2E/smoke target in that inventory outranks a generic launch, and its graphical variant outranks the headless one when one exists and the display environment allows it. Headless-only proof demonstrates absence of errors, not that the change is visible - say so in the evidence when you fall back to it. | Project type | How to launch | What to observe | |---|---|---| | **Game engine (Godot, Unity, defold)** | The project's declared playtest/journey target first (e.g. a `make playtest-*` target, graphical or headless); `godot --headless --quit` to catch parse/script errors fast; the plain run command for interactive | The journey's scripted outcome passes and the changed behaviour happens, not just "scene loads with no errors" | | **Web frontend** | Start the dev server (`npm run dev` / framework equivalent), open the changed route | Golden path renders AND the error state; screensho