engagement-retention-advisorlisted
Install: claude install-skill ajitta/Game-Engagement-Retention-Skills
# Engagement & Retention Advisor
The seam skill: one in-session moment, one reason to come back, and the mechanism that carries value from the first to the second. Integration is not two lists concatenated — a proposal earns a card here only when the moment and the return loop hold each other up. This skill reads sibling *reference modules*, never a sibling `SKILL.md`.
## Input
$ARGUMENTS
When that is empty, the request is whatever the user asked in the conversation; treat it identically.
## 입력 확인
Fill each required input from the request. For any you cannot fill: if a wrong guess would change **which** proposals you make, ask — one message, all missing items bundled, at most four questions, then stop and wait. If a wrong guess would only change the tuning, write it under `## 전제` tagged `[가정]` and proceed. Never ask twice. If the session cannot ask (non-interactive, piped prompt, or the user said to just answer), assume everything and proceed — a question you could not ask becomes one `[가정]` line, never a note about the format. `## 전제` is capped at four lines and carries only the assumptions that would change the answer if wrong; a screen of bookkeeping before the first proposal spends the reader's attention on caveats.
Required: product and genre or domain · platform · shipping markets · monetization model in one line · natural usage cadence · the named scene or the named metric. **This skill also requires** which layer the team can actually ship this quarter — withou