manimgl-best-practiceslisted
Install: claude install-skill adithya-s-k/manim_skill
## How to use
Read individual rule files for detailed explanations and code examples:
### Core Concepts
- [rules/scenes.md](rules/scenes.md) - InteractiveScene, Scene types, and construct method
- [rules/mobjects.md](rules/mobjects.md) - Mobject types, VMobject, Groups, and positioning
- [rules/animations.md](rules/animations.md) - Animation classes, playing animations, and timing
### Creation & Transformation
- [rules/creation-animations.md](rules/creation-animations.md) - ShowCreation, Write, FadeIn, DrawBorderThenFill
- [rules/transform-animations.md](rules/transform-animations.md) - Transform, ReplacementTransform, TransformMatchingTex
- [rules/animation-groups.md](rules/animation-groups.md) - LaggedStart, Succession, AnimationGroup
### Text & Math
- [rules/tex.md](rules/tex.md) - Tex class, raw strings R"...", and LaTeX rendering
- [rules/text.md](rules/text.md) - Text mobjects, fonts, and styling
- [rules/t2c.md](rules/t2c.md) - tex_to_color_map (t2c) for coloring math expressions
### Styling & Appearance
- [rules/colors.md](rules/colors.md) - Color constants, gradients, RGB, hex, GLSL coloring
- [rules/styling.md](rules/styling.md) - Fill, stroke, opacity, backstroke, gloss, shadow
### 3D & Camera
- [rules/3d.md](rules/3d.md) - 3D objects, surfaces, Sphere, Torus, parametric surfaces, lighting
- [rules/camera.md](rules/camera.md) - frame.reorient(), Euler angles, fix_in_frame(), camera animations
### Interactive Development
- [rules/interactive.md](rules/interac