unreal-chaos

Solid

Unreal Engine Chaos physics skill for destruction, vehicle simulation, and cloth physics.

AI & Automation 1,160 stars 71 forks Updated today MIT

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Skill Content

# Unreal Chaos Skill Chaos physics system for Unreal Engine. ## Overview This skill provides capabilities for implementing physics-based destruction, vehicles, and soft body simulation using Unreal's Chaos physics system. ## Capabilities ### Destruction - Create geometry collections - Configure fracture patterns - Handle debris simulation - Manage collision clusters ### Vehicle Physics - Implement wheel vehicles - Configure suspension - Handle aerodynamics - Manage vehicle networking ### Cloth Simulation - Configure cloth assets - Handle collision - Manage constraints - Optimize performance ### Physics Fields - Apply force fields - Create attraction/repulsion - Handle noise fields - Manage field interactions ## Prerequisites - Unreal Engine 5.0+ - Chaos enabled (default) ## Usage Patterns ### Geometry Collection Setup ``` 1. Create Geometry Collection from mesh 2. Configure fracture settings 3. Add cluster connections 4. Set physics properties 5. Place in level ``` ### Vehicle Setup ```cpp // Configure in Vehicle Movement Component WheelSetups.Add(FWheelSetup{ WheelClass, BoneName, WheelOffset }); ``` ## Best Practices 1. Profile destruction complexity 2. Use LOD for distant debris 3. Configure sleep thresholds 4. Test networked destruction 5. Manage cluster counts ## References - [Chaos Documentation](https://docs.unrealengine.com/5.0/en-US/physics-in-unreal-engine/)

Details

Author
a5c-ai
Repository
a5c-ai/babysitter
Created
4 months ago
Last Updated
today
Language
JavaScript
License
MIT

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