prototype-interaction
SolidDefine and document prototype interactions, transitions, and hotspots
Install
Quality Score: 96/100
Skill Content
Details
- Author
- a5c-ai
- Repository
- a5c-ai/babysitter
- Created
- 4 months ago
- Last Updated
- today
- Language
- JavaScript
- License
- MIT
Similar Skills
Semantically similar based on skill content — not just same category
ux-prototyping
Create interactive single-file HTML prototypes for UX validation. Use when the user asks to create a prototype, mockup, or interactive wireframe based on specs/architecture/ux.md or any UX specification. Triggers include requests like "create a prototype", "build a prototype from the UX spec", "make an interactive mockup", "prototype the user flow", or "validate the UX".
interaction-design
Design and implement microinteractions, motion design, transitions, and user feedback patterns. Use when adding polish to UI interactions, implementing loading states, or creating delightful user experiences.
prototyping
Use when building an artifact whose purpose is to answer a specific question — paper sketch, wireframe, clickable mockup, wizard-of-oz, role-play, service prototype, or code spike — at the lowest fidelity sufficient to produce that learning. Do NOT use for production-grade component construction, design-system contribution, or building the actual ship-ready feature — those are design-module-composition and engineering implementation.
working-with-playground-app
This skill provides guidance for building UI/UX prototypes in the Packmind playground app. It should be used when creating a new prototype, iterating on an existing prototype, or working with files in apps/playground/. Triggers on mentions of "playground", "prototype", or direct work within the apps/playground/ directory.
prototype
Advanced prototyping (Artifacts/Figma/Lovable/v0/Bolt)