design-system-governancelisted
Install: claude install-skill Xopoko/plug-n-skills
# Design System Governance
Use when a product needs coherent reusable design decisions, not merely a prettier component library. A design system is an operating model for consistency, accessibility, quality, and product speed.
## Decision Layers
Separate:
1. Principles: what the system optimizes for.
2. Patterns: reusable solutions to recurring product problems.
3. Components: reusable interface objects.
4. Content rules: labels, messages, empty states, help, tone.
5. Accessibility rules: keyboard, focus, semantics, contrast, motion, target size, cognitive support.
6. Usage guidance: when to use, when not, examples, anti-patterns.
7. Contribution process: proposal, review, validation, release, retirement.
8. Maturity/adoption: ownership, use, quality proof.
Tokens and component APIs can preserve decisions, but they are not the decisions themselves.
Record evidence classes: product use cases, accessibility obligations, adoption/drift signals, platform constraints, owner/review proof.
## Common Pattern Families
Govern recurring UI patterns as reusable decisions:
- forms and validation;
- search, filters, sorting, and no-results recovery;
- lists, tables, cards, dashboards, and detail pages;
- empty, loading, disabled, error, success, and partial-success states;
- onboarding, permissions, consent, account setup, and first-run education;
- notifications, progress, activity, alerts, and system status;
- destructive actions, bulk actions, undo, confirmation, and escalation