worldos-map-authoringlisted
Install: claude install-skill WorldOSAI/worldos-agent-skills
# WorldOS Map Authoring
Build a readable and internally consistent map in an owned WorldOS Simulation through its public MCP tools. Do not modify a platform map implementation, database row, or repository asset directly.
## Confirm the live map contract
1. Call `get_authoring_guide` and inspect the current region-map and tile-map contracts.
2. Call `search_apps` for the map capability and read `get_app_guide` for the selected map app.
3. For an existing owned world, call `get_world_map` before editing and inspect its returned validation result.
4. Treat live schemas and validation paths as authoritative over this skill.
At the current contract, region maps and tile maps may both be authored from scratch or remixed. Structural transport failures block a write; missing optional defaults, labels, colors, and runtime-tolerated cross-references are quality warnings. Preserve bounded unknown metadata when editing either map type.
Read [references/map-quality.md](references/map-quality.md) before composing labels, markers, or a large set of regions. Read [references/map-sources-and-processing.md](references/map-sources-and-processing.md) before finding, downloading, or adapting external geometry.
## Choose a map branch
### No map needed
Do not add a map merely because the premise has locations. Use one only when geography, movement, ownership, or regional decisions materially affect play.
### New region map
Compose a `map` installation config with a coherent coordinate sys