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hooked-uxlisted

Design habit-forming product loops using the Hook Model (Trigger, Action, Variable Reward, Investment). Use when the user mentions "users arent coming back", "engagement loops", "habit formation", "push notifications", "variable rewards", "daily active users", "habit zone", or "user retention loops". Also trigger when designing notification strategies, building streaks or progress systems, or analyzing why users stop using a product after initial signup. Covers ethics evaluation and onboarding for habits. For friction reduction and B=MAP, see improve-retention. For viral sharing, see contagious.
VandanaAjayDubey111/great-pm · ★ 4 · Web & Frontend · score 77
Install: claude install-skill VandanaAjayDubey111/great-pm
> **Provenance.** Vendored from `wondelai/skills@hooked-ux` (MIT License — github.com/wondelai/skills). Adapted into great-pm 2026-05-29 with attribution. Reference deep-dives (references/*.md) live upstream. Host agent: product-strategist. # Hook Model Framework Framework for building habit-forming products. Based on a fundamental truth: habits are not created—they are built through successive cycles through the Hook. ## Core Principle **The Hook Model** = a four-phase process that connects the user's problem to your solution frequently enough to form a habit. ``` Trigger → Action → Variable Reward → Investment ↑ │ └──────────────────────────────────────┘ ``` **Habit Zone:** Products enter the "habit zone" when used frequently enough and with enough perceived value. The goal is to move users from deliberate usage to automatic, habitual behavior. ## Scoring **Goal: 10/10.** When reviewing or creating product engagement mechanics, rate them 0-10 based on adherence to the principles below. A 10/10 means full alignment with all guidelines; lower scores indicate gaps to address. Always provide the current score and specific improvements needed to reach 10/10. ## The Four Phases ### 1. Trigger **Core concept:** The actuator of behavior. What prompts the user to take action? Triggers come in two forms: external (environment-driven) and internal (emotion-driven). The ultimate goal is to move users from external triggers to inte