experiment-designlisted
Install: claude install-skill VandanaAjayDubey111/great-pm
# Experiment Design — playbook
Experiments produce useful answers only when they are honestly designed.
Underpowered tests produce noise; peeking produces false positives;
guardrail-blind tests produce shipped regressions.
## 1. Hypothesis — one sentence with a mechanism
`If we do <change>, <primary metric> will move by <effect size> because <mechanism>.`
- The metric is real and pre-defined (it is in the metrics plan).
- The effect size is the MDE — the minimum effect that would matter for the
business. Smaller MDE = bigger sample required.
- The mechanism is why this should work. If you cannot articulate the
mechanism, the result will not generalise.
## 2. Test types — pick by what you can randomize
- **A/B test** — randomize users into control vs treatment. Default for
feature changes.
- **Multivariate** — multiple variants at once (A/B/C/D). Beware: inflates
multiple-comparison risk; correct alpha or use one decision metric.
- **Holdout** — keep a slice of users in pure control long-term, even after
launch. Useful for measuring cumulative effect.
- **Switchback** — for marketplace / two-sided contexts where user-level
randomization leaks. Alternate the treatment in time windows by region or
segment.
If randomization is impossible (a regulator change, an architecture change
that touches everyone), do not pretend — declare it observational and label
the result co-movement, not effect.
## 3. Sample size & statistical power
A test that cannot detect the