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decision-makinglisted

Structured approaches to decisions under uncertainty and complexity. Covers expected value, decision trees, multi-criteria decision analysis, System 1 vs System 2 allocation, pre-mortems, reversible vs irreversible decisions, and the distinction between good decisions and good outcomes. Use when choosing among alternatives with uncertain or multi-dimensional consequences, especially when the stakes justify a deliberate rather than intuitive process.
Tibsfox/gsd-skill-creator · ★ 61 · AI & Automation · score 80
Install: claude install-skill Tibsfox/gsd-skill-creator
# Decision Making A decision is a commitment to one of several possible actions in the face of uncertainty about their consequences. Good decision-making is not the same as getting good outcomes — luck intervenes — but consistently good decisions produce better outcomes over time. This skill covers the structured methods decision scientists use to bring rigor to choices that matter. **Agent affinity:** kahneman-ct (System 1 / System 2 allocation), tversky (expected value and biases), paul (integration with elements of reasoning) **Concept IDs:** crit-decision-frameworks, crit-calibrated-confidence, crit-intellectual-humility ## The Decision Toolbox at a Glance | # | Method | Purpose | When to use | |---|---|---|---| | 1 | Expected value calculation | Weigh probabilities and payoffs | Repeatable decisions with quantifiable outcomes | | 2 | Decision trees | Map sequential choices and chance nodes | Multi-stage decisions with contingencies | | 3 | Multi-criteria decision analysis (MCDA) | Weigh multiple incommensurable criteria | Choices involving trade-offs across dimensions | | 4 | Pros and cons with weights | Simple MCDA for everyday decisions | Personal choices, not enough data for formal analysis | | 5 | Pre-mortem | Imagine failure to surface risks | Before committing to a major plan | | 6 | Reversibility check | Decide how much deliberation is needed | Every decision | | 7 | Two-way door vs. one-way door | Distinguish easily-undoable from locked-in | Speed decisions