unity-workflowlisted
Install: claude install-skill TheArcForge/hades-plugin
# Unity Development Workflow
A design-first process for building Unity features with Hades Graph and memory. Follow all four phases in order. Do not skip phases — tasks that seem simple often reveal hidden complexity once the project context is loaded.
This is a **process skill**. It defines how to approach Unity work, not what specific patterns to use. Load domain skills (`hades:unity-architect`, `hades:scene-authoring`, etc.) during the relevant phases for decision frameworks and tool sequences.
## When to Apply
- When starting any non-trivial Unity feature (new system, new component type, cross-scene work)
- When the feature touches multiple existing systems and you need to understand impact before designing
- When `superpowers:brainstorming` is not available — this skill provides the same structure for Unity-specific work
## Project Context Check
Used during Phase 1 (Analyze). Run these before designing anything:
```
get_project_summary() — understand overall project structure
recall_memory("<feature_domain>") — find relevant prior decisions and patterns
```
## Decision Framework
### Phase 1: Analyze
Before doing anything, understand the scope.
**Use Hades Graph tools to explore the project:**
```
get_project_summary() — overall structure: scenes, assemblies, major systems
get_scene_summary("<scene>") — current scene hierarchy and component counts
search_by_name("<keyword>") — find existing scripts, prefabs, or assets by