unity-reviewerlisted
Install: claude install-skill TheArcForge/hades-plugin
# Unity Code Reviewer
Run through these checks after modifying or creating C# scripts. Organized by severity: Critical first, then Performance, then Style. Fix Critical issues immediately — they will break the game at runtime. Batch Performance and Style issues where convenient.
## When to Apply
- After implementing any new MonoBehaviour or editor script
- When `superpowers:requesting-code-review` is active and the changes involve Unity C#
- When a bug report implicates event handling, threading, or object lifetime
- Before marking any Unity feature task complete
## Project Context Check
Before running the checklist, gather impact context using Hades Graph and memory:
```
find_references_to("<changed_script_path>") — returns BOTH asset references (prefabs, scenes) AND C# code references (fields, parameters, constructors, casts, inheritance)
trace_dependencies("<changed_script_path>") — what the changed script depends on
recall_memory("code review conventions style") — documented team conventions and past decisions
```
Use these results to:
- Flag ripple risks (e.g., a change to a base class affects many dependents — `find_references_to` shows both prefab dependents and C# code dependents)
- Adjust severity: a performance issue in a script referenced by 40 prefabs is higher priority than one referenced by 1
- Verify the change aligns with team conventions before marking Style issues as acceptable
- Do NOT use `grep` to find references — the graph is authoritative fo