produce-game-2d-spriteslisted
Install: claude install-skill SylphxAI/skills
# Produce Game 2D Sprites
When you need **real 2D sprite or animation sheet assets** (not code-drawn
placeholders) for a game or title, run this job. Own the production pipeline and
engine-ready defaults; the title or Keel pack owns runtime wiring.
## When to use
- Character/NPC/creature/prop/projectile/FX sprites or sheets
- Walk/run/attack/idle cycles and transparent PNG/GIF exports
- Game HUD icons/buttons/panels delivered as **art assets**
- Recurring character identity across a multi-image set
- Preparing assets for Keel pack / title `assets/` trees
## Sylphx / Keel alignment
| Concern | Owner |
| --- | --- |
| Asset files + QC | this skill |
| Title content layout under pack | product app repo |
| Pack shell / player / multi-platform emit | **Keel** (`keel pack` / `keel-pack`) |
| Runtime ECS/input/render | Keel ports + title |
Prefer title paths such as:
```text
<title-repo>/assets/sprites/<name>/
<title-repo>/assets/sheets/<name>/
```
Document exact paths in the delivery pack. Do not invent a second pack standard.
## Host image tools (portable)
Use **whichever image generation/edit tools the host exposes**. Do not hard-require
one vendor.
If the host lacks image tools:
1. Prefer code-built geometry for exact text/structure, or
2. Postprocess existing source art with scripts below, or
3. Report the tool gap honestly—do not fake engine-ready sheets.
Optional denser motion harvest (`scripts/video2dsprite.py`) needs a host with
**image→video** plus **ffmpeg**