← ClaudeAtlas

produce-game-2d-spriteslisted

Produce engine-ready 2D game sprites/sheets with QC.
SylphxAI/skills · ★ 1 · AI & Automation · score 74
Install: claude install-skill SylphxAI/skills
# Produce Game 2D Sprites When you need **real 2D sprite or animation sheet assets** (not code-drawn placeholders) for a game or title, run this job. Own the production pipeline and engine-ready defaults; the title or Keel pack owns runtime wiring. ## When to use - Character/NPC/creature/prop/projectile/FX sprites or sheets - Walk/run/attack/idle cycles and transparent PNG/GIF exports - Game HUD icons/buttons/panels delivered as **art assets** - Recurring character identity across a multi-image set - Preparing assets for Keel pack / title `assets/` trees ## Sylphx / Keel alignment | Concern | Owner | | --- | --- | | Asset files + QC | this skill | | Title content layout under pack | product app repo | | Pack shell / player / multi-platform emit | **Keel** (`keel pack` / `keel-pack`) | | Runtime ECS/input/render | Keel ports + title | Prefer title paths such as: ```text <title-repo>/assets/sprites/<name>/ <title-repo>/assets/sheets/<name>/ ``` Document exact paths in the delivery pack. Do not invent a second pack standard. ## Host image tools (portable) Use **whichever image generation/edit tools the host exposes**. Do not hard-require one vendor. If the host lacks image tools: 1. Prefer code-built geometry for exact text/structure, or 2. Postprocess existing source art with scripts below, or 3. Report the tool gap honestly—do not fake engine-ready sheets. Optional denser motion harvest (`scripts/video2dsprite.py`) needs a host with **image→video** plus **ffmpeg**