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game-soft-launch-reviewlisted

Design or audit a game soft-launch learning and exposure program across regions, cohorts, acquisition sources, FTUE, core/meta loops, retention, economy, IAP/IAA, live events, store creative, crashes/performance, support/community, global-transfer risk, and automated scale/hold/pause/withdraw gates. Use when a production-shaped game is entering bounded real-player exposure; use Game Design for the game itself and Distribution Readiness for store submission/certification.
SylphxAI/skills · ★ 1 · Code & Development · score 74
Install: claude install-skill SylphxAI/skills
# Game Soft Launch Review Produce a **Game Soft-Launch Program** that converts bounded real-player exposure into causal evidence and automated release decisions without reducing the declared final game to a conventional MVP. ## Atomic boundary Own cohort/market design, exposure stages, hypotheses, telemetry, economy/live ops test schedule, acquisition/creative cells, pass/watch/fail predicates, decision authority, and scale/hold/pause/withdraw evidence. Do not own the game design, channel submission, full marketing operating system, or provider payment system. Use a draft artifact ID and explicit inputs from Game Design, Economy, Distribution, Marketing, Analytics, Payment, Refund, and Support owners. A deterministic delivery process may seal serialized versions and digests later; never invent a digest or treat a draft as proof. ## Agent-first invariant Soft launch is an exposure and proof system, not permission to omit production architecture. Build the complete declared target, automation, migrations, observability, support, low-end, accessibility, localization framework, content pipeline, and shutdown controls before exposure. Construct all test cells and decision automation now; activate spend, regions, features, and concurrency through bounded gates. Unknown data never authorizes unbounded scale. ## Workflow 1. Define traceable game, build, content, economy, and policy identities—draft IDs during design and observed exact values only during exposure—plus