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worldos-widget-authoringlisted

Design, validate, create, inspect, or update a private reusable WorldOS UGC widget through the WorldOS MCP. Use when a Simulation needs an interactive interface or persistent domain structure that no existing WorldOS app can represent, or when an owned unpublished widget draft needs revision.
Story-Engine-Inc/worldos-agent-skills · ★ 0 · AI & Automation · score 72
Install: claude install-skill Story-Engine-Inc/worldos-agent-skills
# WorldOS Widget Authoring Create a reusable private UGC widget only when existing WorldOS apps cannot express the required interaction or state. Built-in apps, shared apps, published apps, and platform code are outside this workflow. ## Confirm that a widget is necessary 1. Call `get_authoring_guide`. 2. Call `search_apps` with several focused queries for the required capability. 3. Call `get_app_guide` for plausible existing apps. 4. Prefer an existing app with world-specific install config. 5. Create a widget only when a clear capability gap remains. Do not create a second source of truth for data already owned by stats, inventory, quests, chat, social, time, calendar, map, or another installed app. Read [references/widget-quality.md](references/widget-quality.md) before validation. ## Separate reusable behavior from world content A widget is a reusable, domain-neutral interface. Put reusable structure and behavior in the app draft: - neutral name and slug; - concise store description and tagline; - single-file HTML, CSS, and JavaScript; - reusable prompt describing the widget’s meaning and supported interactions; - generic `defaultConfig`; - a short `configGuide` explaining how a world author should seed it. Put world-specific labels, people, organizations, starting records, and local rules in the world’s app installation config. Avoid slugs tied to one story when the same interface could serve many worlds. ## Use the WorldOS widget SDK Use the host-provided SD