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worldos-pax-adaptationlisted

Adapt a versioned Pax Historia preset, world link, export, prompt, map, timeline, or character set into an unpublished WorldOS Simulation draft through the WorldOS MCP. Use when a user asks to import, port, recreate, or convert a Pax world while preserving its premise and Advisor intent and rebuilding prompt-only mechanics as app-owned persistent state.
Story-Engine-Inc/worldos-agent-skills · ★ 0 · AI & Automation · score 72
Install: claude install-skill Story-Engine-Inc/worldos-agent-skills
# WorldOS Pax Adaptation Turn a Pax Historia source into a playable WorldOS Simulation rather than a textual copy. Preserve the player fantasy and distinctive conflicts, then rebuild mechanics around WorldOS apps, explicit state ownership, active pacing, and reviewable unpublished drafts. Use only public WorldOS MCP capabilities for WorldOS reads and writes. Do not fall back to Supabase, SQL, private APIs, platform source code, or WorldOS application-repository scripts. Ordinary read-only source access and the bundled Pax snapshot helper are allowed only for source acquisition. ## Start with the live contract 1. Call `get_authoring_guide` before designing or editing a draft. 2. Treat the live guide, current tool schemas, and validation results as authoritative. 3. Stop and request client reauthorization if the MCP is unavailable or unauthorized. Never request an access token in chat. 4. Read [references/pax-adaptation.md](references/pax-adaptation.md) before composing the state model or opening. Read-only requests such as “review,” “audit,” “explain,” or “show me a proposal” do not authorize a write. Create or update a draft only when the user clearly asks to import, adapt, create, or modify it. Publishing always remains a human step in WorldOS. ## Freeze and audit the source Record the exact Pax URL, preset identifier, version identifier, title, and source language. Treat an unversioned latest page as unstable. Follow the version-specific public snapshot workflow in [