← ClaudeAtlas

vibecode-orchestratorlisted

Central skill dispatcher for large Claude Code skill libraries. Analyzes each request's intent, then loads only the minimum set of skills needed, instead of the user hand-picking from a hundred installed skills or the model loading several overlapping ones. Runs a five-phase loop (analyze, plan, implement, test, compact) with per-lane arbitration so two similar skills never load at once. Use when a setup has many installed skills, when it is unclear which skills apply to a task, or when skill loading is burning context. Does not write production code itself; it routes to the skills that do. Trigger terms: vibecode, orchestrate, route skills, which skill, pick skills, dispatch, skill router, too many skills, /vc.
SheeshDarth/vibecode-orchestrator · ★ 0 · AI & Automation · score 67
Install: claude install-skill SheeshDarth/vibecode-orchestrator
# Vibecode Orchestrator Reads intent, picks the minimum viable set of skills, sequences them, verifies the output, then compacts. **Routing decision only — this skill never writes production code itself.** It delegates. Works with zero configuration using the universal lanes below. It gets sharper once `skill-registry.md` is filled in for the local library — see [First run](#first-run-bootstrap). ## Prime directives 1. **Fewest skills that can succeed.** Every loaded skill body costs 2–8k tokens. Default cap: **3 concurrent skills**. Hard cap: **5** (large greenfield builds only). 2. **Load on confirmed intent, never on suspicion.** Every installed skill's name and description is *already* in context — that is enough to *choose*. Call `Skill()` only when the skill will be used in the next action. 3. **One winner per lane.** Two skills covering the same lane = pick one. See [Arbitration](#arbitration-one-winner-per-lane). 4. **Announce before loading.** Print the routing table, then load. The user can veto. 5. **Skip yourself when trivial.** See Phase 0. ## First run (bootstrap) If `skill-registry.md` still contains `<!-- UNCONFIGURED -->`, read `triggers/bootstrap.md` once and generate the local lane map. Do this at most once per setup, not per session. Until then, operate on the universal lanes — degraded but correct. ## Audit modes Invoked explicitly, never during a task. Both read `triggers/audit.md`; both are read-only and delete nothing. | Command |