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successorlisted

Use when work must be delegated to sessions other than this one — spawning a successor session, running a fleet of parallel sessions, coordinating several agents across separate branches or worktrees, handing a campaign to workers, or when a single context window cannot hold the work left. Also use when a delegated session has gone silent, stalled, or produced a branch that must be integrated.
RubyEyedReaper/Odin-Skills · ★ 0 · AI & Automation · score 62
Install: claude install-skill RubyEyedReaper/Odin-Skills
# Successor sessions ## Overview A successor is a **separate OS-level Claude session** — its own context window, its own harness, its own lifetime — launched by `.claude/scripts/odin-relay.sh` and reachable through `claude agents`. Not a subagent. A subagent shares the parent's lifetime, returns text, and dies with the turn; a successor outlives the session that spawned it, pushes commits, and is integrated by branch. **Core principle: a successor knows only what its handoff says.** Everything else it must rediscover at its own cost, or guess at yours. The handoff bar below is therefore the whole skill; the rest is procedure around it. Rigid skill. The phases run in order; the bar has no optional elements. ## When to use | Situation | Fire | |---|---| | Hand THIS session's work forward, one successor | `handoff` skill, or `/relay` — write, launch, monitor (ADR-0077) | | Two or more independent workers, coordinated | **this skill** | | A campaign with waves, per-worker branches | **this skill** | | Parallel work inside one context window | `dispatching-parallel-agents` (subagents, not sessions) | | A delegated session stalled or wedged | **this skill** → Phase 3 | | A worker's branch is ready to land | **this skill** → Phase 4 | One successor = the `handoff` skill (`/relay` is its command form). A coordinated fleet = this skill. **"The successor manager" is a role, and `successor-manager` is the skill that owns it** (ADR-0105). Its occupant is whoever launched the sess