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endlesslisted

Use when work must continue past the item in hand rather than stop with it — an unattended or overnight run, a /loop or /autoloop iteration, a session told to keep going until the roadmap is empty, a checkpoint reached with work still queued, or a run whose context is filling before the work is done. Also use when the next thing to do must be chosen and started without a human in the turn.
RubyEyedReaper/Odin-Skills · ★ 0 · AI & Automation · score 65
Install: claude install-skill RubyEyedReaper/Odin-Skills
# Endless — the continuous work loop ## Overview A loop that never has to be told what to do next. `roadmap` decides **what**, `successor` decides **who**, and this skill decides **whether to keep going, hand off, or fan out** — at every checkpoint, from an observable predicate rather than from whatever the context window still holds. **Core principle: an iteration ends at a checkpoint, not at a task.** A finished task with nothing decided after it is where autonomy dies quietly — the session idles, the branch sits unpushed, and the next roadmap item waits for a human. Every checkpoint in this skill forces one of three named continuations. There is no fourth, and "stop" is not one of them unless a human is owed something. Rigid skill. The checkpoint decision is not a judgment call; the predicates below are. ## When to use | Situation | Fire | |---|---| | Keep working until the roadmap is empty | **this skill** | | One unattended iteration, right now | `/autoloop` — the command; this skill is its doctrine | | Which skill owns loop phase N | `.claude/docs/autonomous-loop-standard.md` — the phase table | | What to work on next, once | `roadmap` alone. A single pick is not a loop | | Hand this session forward, one worker | `/relay` | | Two or more independent workers | `successor` | | A campaign that must re-arm rather than end — drive the whole backlog to exhaustion in batches | `gauntlet` — this skill decides whether to continue; that one computes what is left and which o