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screen-referencelisted

Generate, finalize, and validate a non-pixel-art full-screen visual reference for scene direction and evaluation, without producing a runtime asset.
RandallLiuXin/GodotMaker · ★ 548 · AI & Automation · score 78
Install: claude install-skill RandallLiuXin/GodotMaker
# Screen Reference Asset Use this Skill for a full-screen visual anchor for scene direction and visual evaluation. It is reference-only: it does not create a runtime Godot resource, has no `godot_artifact`, and must not enter worker runtime handoff. Do not compile it to `Texture2D`, `AtlasTexture`, or any other native runtime resource. Do not request or produce pixel art. Do not use nearest-neighbor scaling to imitate pixel art. Raw visual material may come only from the selected image provider or an explicitly supplied user source/reference. Do not create art, placeholder images, colour blocks, SVGs, canvases, Godot drawings, or image assets with ad-hoc scripts. ## Invocation Accept one request matching the shared Asset Skill request schema in `.godotmaker/asset-runtime/schema/asset-skill-request.schema.json`. Require `asset_type` to be `screen-reference`. `references` is optional. When it is present and non-empty, every `{ role, path }` is a required visual input: 1. resolve the path inside the project and require a readable image before calling a provider; 2. preserve its `canonical`, `style`, or `screen` role in the prompt and source-generation provenance; 3. attach the actual image bytes to the selected provider request. A path mentioned only in text is not an attachment; 4. STOP before writing a raw source or final output when an input is unreadable or the selected provider cannot attach it. Use the configured provider named by the request or productio