gm-scaffold
SolidScaffold a new Godot project: project.godot + addons + base directories + e2e/conftest.py + initial git commit. Lifetime-once role — runs only on fresh projects. Explicit invocation only — use /gm-scaffold.
Install
Quality Score: 84/100
Skill Content
Details
- Author
- RandallLiuXin
- Repository
- RandallLiuXin/GodotMaker
- Created
- 3 months ago
- Last Updated
- today
- Language
- Python
- License
- NOASSERTION
Similar Skills
Semantically similar based on skill content — not just same category
gat-scaffold
Turn the milestone plan + GDDs into a real Godot project skeleton: project.godot, autoloads, a data-driven content layout (data/*.json), scene/script folder structure, an asset registry, and a save-slot discipline. Chooses the architecture paradigm (DDD / data-driven / prototype) using the game-architect knowledge base. Use once, after /gat-milestone, to go from design docs to an engine project ready for /gat-implement. Triggers: 搭项目, scaffold, create godot project, project structure, bootstrap game.
project-scaffold
Generate a new Godot game project with standardized ECS structure and tooling. Use when starting a new game: "create a project", "set up a new game", "scaffold", "initialize", "new project", "start building", "let's make it". Triggers after game-planner produces a confirmed plan, or when the user provides a game name + genre directly. Even for simple requests like "make me a new Godot project", use this skill to ensure proper ECS structure. Creates directory structure, project.godot, CLAUDE.md, gecs World setup, addon stubs, and template source files based on the game plan or user input.
scaffold
Drive @mohantn/scaffold-core for deterministic boilerplate scaffolding (DTOs, endpoints, services, route registration, frontend API clients) from a configured template pack when the user's request splits into "boilerplate the CLI can render" + "logic only the user can describe." Use when the user is adding or extending a new file/resource/service that follows an existing target-stack pattern. Skip when the task is mostly modifying existing implementations, or is fully bespoke code with no target-stack boilerplate to render.