compact-prop-pack
SolidProduce a reusable compact-prop atlas from one provider source sheet, with independently loadable AtlasTexture resources for every declared prop.
AI & Automation 538 stars
46 forks Updated today NOASSERTION
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Skill Content
# Compact Prop Pack
Produce a standalone atlas-backed pack of small reusable props: pickups,
crates, stones, bushes, pots, debris, small signs, lamps, and environmental
dressing. Use one provider source sheet for the whole requested pack; do not
make one provider image request per prop. Do not use this Skill for platforms,
terrain, buildings, doors, gates, large trees, or other wide, tall,
collision-bearing assets. It produces assets only, never scene placement or
gameplay objects.
This Skill can be invoked directly or by an orchestrator. It never reads or
writes `ASSETS.md`, tags, stage state, or generated manifests.
## Contract
Accept the shared Asset Skill request schema and shared result schema and checker from
`.godotmaker/asset-runtime/asset-skill-contract.md` with
`asset_type: "compact-prop-pack"`. The `spec` is the exact fixed-slot
declaration consumed by `tools/asset_atlas_assemble.py --declaration`:
```json
{
"version": 1,
"atlas": { "width": 192, "height": 64 },
"slots": [
{ "name": "coin", "rect": [0, 0, 32, 32], "source": "assets/generated/compact-prop-pack/market/normalized/coin.png" },
{ "name": "crate", "rect": [48, 0, 48, 48], "source": "assets/generated/compact-prop-pack/market/normalized/crate.png", "pivot": [0.5, 1.0] }
]
}
```
Slot names are logical prop ids. Rectangles are explicit, positive,
non-overlapping `[x, y, width, height]` values. `source` is the final,
normalized project-relative PNG for that slot; it must have exactly the...
Details
- Author
- RandallLiuXin
- Repository
- RandallLiuXin/GodotMaker
- Created
- 5 months ago
- Last Updated
- today
- Language
- Python
- License
- NOASSERTION
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