card-kit

Solid

Produce reusable card art sources and native Godot card UI resources.

AI & Automation 538 stars 46 forks Updated today NOASSERTION

Install

View on GitHub

Quality Score: 81/100

Stars 20%
91
Recency 20%
100
Frontmatter 20%
70
Documentation 15%
100
Issue Health 10%
50
License 10%
100
Description 5%
100

Skill Content

# Card Kit Asset Use this Skill for reusable non-pixel-art, card-game-specific UI: card frames, portrait frames, rarity frames, card/deck slots, resource badges, state overlays, card panels, and card buttons. It produces art sources and native Godot resources, not card rules, deck logic, a `Control` or `Container` layout, a `PackedScene`, readable text, or a full composite screen. A request for pixel art is unsupported and must STOP. ## Invocation and Boundaries Accept one request matching the shared Asset Skill request schema in `.godotmaker/asset-runtime/schema/asset-skill-request.schema.json` with `asset_type: "card-kit"`. First run `python tools/asset_ui_card_contract_check.py <request.json> --kind request`. The family contract owns the Theme recipe/variation, requested frame/state pairs, and named atlas regions. The request decides which card resources are needed; do not add a default front/back, portrait, rarity, or state bundle. This card-game-specific UI Skill can be invoked directly or by an orchestrator through `gm-asset`, but it never edits `ASSETS.md`, tags, stage state, or generated catalogs. It produces and preserves the validated generic result; `/gm-asset` performs the later direct registration. `references` is optional. When it is non-empty, each path is binding input: 1. Verify that it is a readable image before generation. 2. Preserve its `canonical`, `style`, or `screen` role in the prompt and trace. 3. Attach its real image bytes through the declared...

Details

Author
RandallLiuXin
Repository
RandallLiuXin/GodotMaker
Created
5 months ago
Last Updated
today
Language
Python
License
NOASSERTION

Similar Skills

Semantically similar based on skill content — not just same category

Web & Frontend Solid

ui-kit

Produce a complete reusable flat-first Godot UI Theme from a binding visual reference, with two provider-generated source sheets, fixed square nine-slice patches, stable AtlasTexture icons, and native Theme bindings.

538 Updated today
RandallLiuXin
Web & Frontend Listed

game-ui-asset-pipeline

Generate, clean, slice, validate, and import AI-created game UI assets for Godot projects. Use when Codex needs to create or refine icon sheets, dish/ingredient icons, HUD glyphs, anime-style UI skins, nine-slice panels, button states, chips, decorations, or other raster UI assets while preserving a consistent lightweight 2D game art style and avoiding bad cutouts, dirty alpha, broken slicing, or Godot layout regressions.

1 Updated today
kiakun-collab
AI & Automation Listed

xuanqing-visual-explainer-cards

Create illustrated Xiaohongshu/Rednote knowledge-card series that combine GPT Image 2 explanatory illustrations with editorial HTML layout (serif display + IKB Blue structure + Mustard Yellow emphasis). Use when turning abstract concepts, tutorials, AI knowledge, product mechanisms, comparisons, or educational content into clear 3:4 social cards with small in-image Chinese labels, accurate outer typography, reusable layouts, and automated validation. Use this skill whenever the user mentions creating social cards, knowledge posts, visual explanations, educational infographics, Xiaohongshu/Rednote content, or illustrated explainer series — even if they don't explicitly ask for "visual explainer cards."

1 Updated 1 months ago
xuanqing-95