background-map

Solid

Generate and validate a fixed-viewport background, map base, or parallax plate as a ready-to-load Texture2D.

AI & Automation 495 stars 43 forks Updated today NOASSERTION

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Quality Score: 81/100

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Issue Health 10%
50
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Description 5%
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Skill Content

# Background Map Asset Use this skill for a runtime background, map base, parallax plate, fixed battle background, title illustration, or other fixed-viewport scenic asset. Do not use it for scene references, actors, foreground props, UI, or collision-bearing geometry. ## Invocation Accept one asset request matching the shared Asset Skill request schema in `skills/assets/_shared/schema/asset-skill-request.schema.json`. Require `asset_type` to be `background-map`. Validate the returned document against the shared result schema and checker before returning it. This skill can be invoked directly or by an orchestrator; its request and result are identical in both cases. Do not read or write `ASSETS.md`, tags, stage state, generated manifests, or dispatch state. ## Produce 1. Use the brief and visible style or screen references to establish the scene role, viewpoint, target aspect, orientation, layer responsibility, and style language. 2. Generate a source image with no gameplay actors, pickups, hazards, UI, labels, or text. 3. Finalize the accepted image at the stable path `res://assets/generated/background-map/<asset_id>/<asset_id>.png` after checking the requested aspect and dimensions. 4. Verify that Godot can import and load that PNG as `Texture2D`. Godot's normal PNG import is the native resource path for this family; do not create a redundant `.tres` merely to wrap the image. ## Result Return the shared generic result with one `runtime` output: ```j...

Details

Author
RandallLiuXin
Repository
RandallLiuXin/GodotMaker
Created
3 months ago
Last Updated
today
Language
Python
License
NOASSERTION

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