background-maplisted
Install: claude install-skill RandallLiuXin/GodotMaker
# Background Map Asset
Use this skill for a runtime background, map base, parallax plate, fixed battle
background, title illustration, or other fixed-viewport scenic asset. Do not
use it for scene references, actors, foreground props, UI, or collision-bearing
geometry. Background-map produces non-pixel-art scenic images only: do not
request pixel art or use nearest-neighbor processing to imitate it.
## Invocation
Accept one asset request matching the shared Asset Skill request schema in
`.godotmaker/asset-runtime/schema/asset-skill-request.schema.json`. Require
`asset_type` to be `background-map`. Run
`standalone_validation.compile_and_validate()` before returning it. The runner
checks the family binding and stable path at L0, the PNG at L1, the registered
`single -> Texture2D` route at L2, and real headless Godot load plus Texture2D
structure at L3/L4; it overwrites rather than trusts caller-supplied validation.
It begins from the shared result schema and checker, then proves the result.
This skill can be invoked directly or by an orchestrator; its request and
result are identical in both cases. Do not read or write `ASSETS.md`, tags,
stage state, generated manifests, or dispatch state.
## Source, Reference, and Provider Contract
References are optional. With no references, generate from the brief. With one
or more references, validate every declared local path is a readable image,
preserve its `canonical`, `style`, or `screen` role, and send the actual image to
the se