← ClaudeAtlas

animation-reviewlisted

Reviews Godot Animation implementation for known pitfalls. Triggers AFTER implementation, when code involves AnimationPlayer, AnimationTree, AnimatedSprite2D, SpriteFrames, AnimationNodeStateMachine, BlendSpace, OneShot, callback_mode_process, or animation playback control (play/travel/start). Do NOT use this skill for planning or teaching — only for post-implementation review.
RandallLiuXin/GodotMaker · ★ 230 · Code & Development · score 77
Install: claude install-skill RandallLiuXin/GodotMaker
# Animation Review Post-implementation reviewer for Godot animation code. Checks against known gotchas that LLMs consistently get wrong. ## When to trigger After animation-related code is written or modified. Look for: - Animation nodes (AnimationPlayer, AnimationTree, AnimatedSprite2D) - AnimationTree state machine control (`travel()`, `start()`, `active`) - SpriteFrames or Animation resource manipulation at runtime - `callback_mode_process` settings - Pool/spawn lifecycle involving animated entities ## Review process 1. Read `gotchas.md` 2. Scan the implemented code against each gotcha 3. For each hit: - Cite the gotcha ID (e.g. G1) - Show the offending code - Provide the fix 4. If no hits, report clean 5. Optionally run `checklist.md` static checks for automated verification When you need specific API details, delegate to the **godot-api** skill.