animation-review

Solid

Reviews Godot Animation implementation for known pitfalls. Triggers AFTER implementation, when code involves AnimationPlayer, AnimationTree, AnimatedSprite2D, SpriteFrames, AnimationNodeStateMachine, BlendSpace, OneShot, callback_mode_process, or animation playback control (play/travel/start). Do NOT use this skill for planning or teaching — only for post-implementation review.

Code & Development 495 stars 43 forks Updated today NOASSERTION

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Quality Score: 79/100

Stars 20%
90
Recency 20%
100
Frontmatter 20%
70
Documentation 15%
57
Issue Health 10%
50
License 10%
100
Description 5%
100

Skill Content

# Animation Review Post-implementation reviewer for Godot animation code. Checks against known gotchas that LLMs consistently get wrong. ## When to trigger After animation-related code is written or modified. Look for: - Animation nodes (AnimationPlayer, AnimationTree, AnimatedSprite2D) - AnimationTree state machine control (`travel()`, `start()`, `active`) - SpriteFrames or Animation resource manipulation at runtime - `callback_mode_process` settings - Pool/spawn lifecycle involving animated entities - Briefs or asset snapshots that require multi-frame `grid_sheet` runtime assets, dynamic-mode evidence, frame sequences, animated actors, or animated FX. Trigger even if the implementation contains no animation API; omitted expected animation is a finding. ## Review process 1. Read `gotchas.md` 2. Scan the implemented code against each gotcha 3. For each hit: - Cite the gotcha ID (e.g. G1) - Show the offending code - Provide the fix 4. If no hits, report clean 5. Optionally run `checklist.md` static checks for automated verification When you need specific API details, delegate to the **godot-api** skill.

Details

Author
RandallLiuXin
Repository
RandallLiuXin/GodotMaker
Created
3 months ago
Last Updated
today
Language
Python
License
NOASSERTION

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