animation-reviewlisted
Install: claude install-skill RandallLiuXin/GodotMaker
# Animation Review
Post-implementation reviewer for Godot animation code. Checks against known gotchas that LLMs consistently get wrong.
## When to trigger
After animation-related code is written or modified. Look for:
- Animation nodes (AnimationPlayer, AnimationTree, AnimatedSprite2D)
- AnimationTree state machine control (`travel()`, `start()`, `active`)
- SpriteFrames or Animation resource manipulation at runtime
- `callback_mode_process` settings
- Pool/spawn lifecycle involving animated entities
- Briefs or asset snapshots that require multi-frame `grid_sheet` runtime
assets, dynamic-mode evidence, frame sequences, animated actors, or animated
FX. Trigger even if the implementation contains no animation API; omitted
expected animation is a finding.
## Review process
1. Read `gotchas.md`
2. Scan the implemented code against each gotcha
3. For each hit:
- Cite the gotcha ID (e.g. G1)
- Show the offending code
- Provide the fix
4. If no hits, report clean
5. Optionally run `checklist.md` static checks for automated verification
When you need specific API details, delegate to the **godot-api** skill.