experiment-designlisted
Install: claude install-skill RBraga01/builder-growth
# Experiment Design
## The Law
```
AN EXPERIMENT WITHOUT A STOPPING RULE IS NOT AN EXPERIMENT — IT IS A FEATURE WAITING FOR PERMISSION.
"We'll run it for a while and see" produces results that stop when the team wants them to stop — which is when they look good.
Hypothesis + metric + sample size + duration + stopping rule + decision rule IS an experiment.
```
## When to Use
Trigger before:
- Any A/B test on a growth surface (landing page, pricing, onboarding, email, activation flow)
- Any feature gate experiment where one group sees a different experience
- Any pricing or packaging test
- Any content variant test that informs a product or copy decision
## When NOT to Use
- Qualitative research sessions (no control group, no statistical inference — use `user-research-synthesis`)
- Shadow mode deployments monitoring for regressions (not an experiment — monitoring)
- Product A/B tests covered by `ab-test-design` in builder-product (use that skill for product features; use this skill for growth surfaces)
## The Six Required Elements
Growth experiments share the same statistical requirements as product experiments. The difference is in the metrics and what "conversion" means.
### 1 — Hypothesis
One sentence with four parts: change, metric, direction + magnitude, mechanism.
```
If we [specific change to the control experience],
then [primary conversion metric] will [increase/decrease] by at least [MDE]%,
because [causal mechanism — why this change affects this metric].
`