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deepen-gamelisted

Content expansion orchestrator for EXISTING games (not new builds). Takes a working game and makes it deeper: more levels, better progression, more retention hooks, better…
Nioris/project-forge · ★ 1 · AI & Automation · score 77
Install: claude install-skill Nioris/project-forge
# $deepen-game — Content Expansion for Existing Games ## Purpose Games ship "technically complete" — SDK integrated, one level works, core loop functions. But they feel thin: 5 minutes of content, no reason to return, no progression depth, no surprise. Users rate 2 stars and leave. This skill takes a **working** game in `WorkProgress/{Project}/` and methodically expands its depth. Not invention from scratch — research-grounded expansion targeting real gaps vs real competitors. ## ⚠️ When NOT to use - Game is broken / doesn't run → fix first with `$game-polish` or `$fix-ui` - Game is from-scratch new build → use `$new-project` + `$full-pipeline` instead - Just want visual upgrade → `$visual-upgrade` (narrower scope) - Balance/difficulty tuning only → `$game-design` directly ## Phase 1: Research (MANDATORY) Invoke `$research-references` with the game's genre + platform + "content depth": ``` $research-references {genre} mobile games content depth progression retention ``` This produces `wiki/research/{Project}-references.md`. Expect to find: - 3-5 successful games in same genre - How long their "content tail" is (levels count, chapters, difficulty modes) - Which retention features they ship (daily quests, battle pass, seasons, endless mode) - UI density — are they minimalist or feature-rich? - Common complaints — what users hated that you should avoid **STOP after this phase.** Show summary → user confirms direction → Phase 2. ## Phase 2: Gap analysis (MANDATORY) Co