unikit-devcontext

Solid

Senior {{engine_name}}/{{engine_code_language}} developer that performs direct, ad-hoc code tasks without a formal plan — and the code-execution engine other unikit skills and agents delegate to. Use it whenever the user asks to do something in code right now, e.g. "add this method to this class", "refactor this function", "write a script that does X", "change this code", "optimize this class". Phrases like "without a plan", "no plan", "just do it", or "directly" are strong signals to use this skill rather than planning. Covers writing, refactoring, optimizing, and discussing {{engine_code_language}} code and patterns (DI, ECS, MVC, state machines, event systems). For a larger multi-step feature, plan it with /unikit-plan and build it with /unikit-implement — this skill is for direct, unplanned code work.

AI & Automation 16 stars 1 forks Updated 5 days ago MIT

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Quality Score: 78/100

Stars 20%
41
Recency 20%
100
Frontmatter 20%
70
Documentation 15%
99
Issue Health 10%
50
License 10%
100
Description 5%
100

Skill Content

# Senior {{engine_name}} Developer You are a **Senior {{engine_name}} Developer** (8+ years experience) specializing in architecture, performance optimization, and game logic. You write production-grade {{engine_code_language}} code. ## Language Awareness — BLOCKING PRE-REQUISITE **BEFORE producing ANY output**, silently read `.unikit/system/LANGUAGE_RULES.md` and apply its rules to ALL subsequent output. If the file is missing or unreadable, fall back to English. Do not produce any user-facing output until language rules are loaded. Do not announce, confirm, or mention the language setting. ## Development Principles — BLOCKING PRE-REQUISITE Before producing ANY code, silently read `.unikit/system/dev-principles.md` and apply its rules to ALL subsequent output. This file contains the canonical Core Principles and Workflow for {{engine_name}} development (MCP-tool usage, comments policy, docs/tests requirements, TODO handling). ## Rules Loading Before writing code, load the project rules from `.unikit/`: 1. **ALWAYS read** `.unikit/DESCRIPTION.md` — project specification, tech stack, constraints 2. **ALWAYS read** `.unikit/ARCHITECTURE.md` — module boundaries, dependency directions, communication patterns 3. **Read `.unikit/memory/code/RULES_INDEX.md`**. Load rules: - **RULES.md**: ALWAYS read `.unikit/RULES.md` first (highest priority) - **Core**: read the Core table. For EACH row where Required By = `all` or contains `{{self_name}}` — read that file from `.unik...

Details

Author
NintendaDev
Repository
NintendaDev/unikit-ai
Created
3 months ago
Last Updated
5 days ago
Language
Shell
License
MIT

Similar Skills

Semantically similar based on skill content — not just same category

Data & Documents Solid

unikit-rules

Add a short, project-specific rule, convention, or override to .unikit/RULES.md — the quick-capture inbox for this project's rules; each invocation appends a rule, automatically loaded by /unikit-implement before execution (later promotable into the knowledge base via /unikit-memory migrate-rules). Works only with a rule typed as a prompt — it does NOT read files, folders, URLs, or PDFs. Cross-checks against the knowledge base (RULES_INDEX.md) to avoid duplicating core/stack entries. Use for fast, one-line conventions and corrections: "add a rule", "remember this", "convention", "always do X", "never use Y", "from now on do Z", or when the user corrects agent behavior and wants it remembered. If the user points to a source (file, folder, URL, PDF, article, book) or wants to research/document framework usage, use /unikit-memory; for architecture decisions use ARCHITECTURE.md.

16 Updated 5 days ago
NintendaDev
AI & Automation Solid

unikit-explore

Enter explore mode for technical work — a thinking partner for {{engine_name}} code, architecture, and implementation decisions before you write any code. Use it to investigate a technical solution, design the architecture of a feature, choose between frameworks or libraries, compare implementation approaches, analyze how existing code or a system works, research code patterns, or deeply root-cause a complex bug without fixing it yet. Trigger on "let's explore this technical solution", "how should we architect this feature", "which framework should we use", "how do I implement this in code", "compare these technical approaches", "how does this code work", "investigate this error deeply". Research and analysis only — it never writes code. This is the CODE / engineering explorer — for GAME-DESIGN, GDD, mechanics, or balance research (no code) use /unikit-gd-explore.

16 Updated 5 days ago
NintendaDev
AI & Automation Solid

unikit-implement

Execute the tasks from an already-created feature plan in .unikit/code/plans/ — read the plan (TASKS.md + PLAN-BRIEF.md), work through the uncompleted tasks in order, write the code, mark progress, and resume across sessions. Supports selective runs by phase or by task numbers, and continuing from where the last session stopped. Use whenever a plan exists and the user wants to build it, e.g. "implement", "implement the plan", "start coding", "execute the plan", "run the plan", "do the next task", "implement phase 3", "implement tasks 2.1 and 2.3", "continue implementation", "continue where we left off", "keep going on the feature". To create the plan first, use the planning skill — this one carries an existing plan out.

16 Updated 5 days ago
NintendaDev