realistic-image-generationlisted
Install: claude install-skill Nagellabs/libi
# Realistic Image Generation (keyframe + portrait craft)
This is the **image-craft** layer. The Storyboard owns the *workflow* (a card's `keyframe`
tier → its `clip` tier); `ai-asset-generation` owns the *mechanics* (call the model, save the
file). This skill owns the *craft of making the image good* — because the image is the
foundation of the whole video (FLF and i2v only animate the still you give them), so a weak or
wrong keyframe poisons everything downstream. Produce ONE image well; the board decides when and
how it becomes a clip.
Use it whenever the goal is "looks like a real phone photo, not AI" — a fictional creator
portrait (mandatory for `ugc-product-video` Stage 1), a character/product reference, or an FLF
start/end keyframe. Phase 4 round 1 shipped a flux/dev portrait with a generic prompt and the
user flagged it as "doesn't look real" — the fix is both the model and the template.
## Model picker (image gen for realism)
**`openai/gpt-image-2` is the hardened default for any realism image — do NOT let
`recommend_model` OR `search_models` downgrade it.** Image models are the foundation of the whole video
(FLF and i2v only interpolate/animate the still you give them), so a weak or wrong
keyframe poisons everything downstream. gpt-image-2 is the strongest at realism,
prompt-adherence, and — critically — **correct anatomy** (hands, fingers). A weaker
model botched the anatomy in a real run (a nail file rendered passing *through* a
finger), which is exactly why th