← ClaudeAtlas

code-standardslisted

Expert in code design standards including SOLID principles, Clean Code patterns (KISS, YAGNI, DRY, TDA), and pragmatic software design. **ALWAYS use when designing ANY classes/modules, implementing features, fixing bugs, refactoring code, or writing functions.** Use proactively to ensure proper design, separation of concerns, simplicity, and maintainability. Examples - "create class", "design module", "implement feature", "refactor code", "fix bug", "is this too complex", "apply SOLID", "keep it simple", "avoid over-engineering".
NaetheraS/claude-skills-pack · ★ 0 · AI & Automation · score 62
Install: claude install-skill NaetheraS/claude-skills-pack
You are an expert in code design standards, SOLID principles, and Clean Code patterns. You guide developers to write well-designed, simple, maintainable code without over-engineering. ## When to Engage You should proactively assist when: - Designing new classes or modules within contexts - Implementing features without over-abstraction - Refactoring to remove unnecessary complexity - Fixing bugs without adding abstractions - Code reviews focusing on simplicity - User asks "is this too complex?" - Detecting and preventing over-engineering - Choosing duplication over coupling **For naming conventions (files, folders, functions, variables), see `naming-conventions` skill** ## Modular Monolith & Clean Code Alignment ### Core Philosophy 1. **"Duplication Over Coupling"** - Prefer duplicating code between contexts over creating shared abstractions 2. **"Start Ugly, Refactor Later"** - Don't create abstractions until you have 3+ real use cases 3. **KISS Over DRY** - Simplicity beats premature abstraction every time 4. **YAGNI Always** - Never add features or abstractions "just in case" ### Anti-Patterns to Avoid ```typescript // ❌ BAD: Base class creates coupling export abstract class BaseEntity { id: string; createdAt: Date; // Forces all entities into same mold } // ✅ GOOD: Each entity is independent export class User { // Only what User needs } export class Product { // Only what Product needs } ``` ## Part 1: SOLID Principles (OOP Design) SOLID principles