sequencinglisted
Install: claude install-skill MichaelDoesMarketing/Sequencing
# Sequencing
Almost everything with more than three parts has an order, and almost nobody decides it. The order arrives by accident: the sequence the material was made in, the sequence it was remembered in, or the sequence a template imposed.
Music, comedy, and live performance solved this a long time ago because the feedback is immediate. A set that peaks too early dies in the room and everyone watching knows it. That produced a working craft for arranging things, and it transfers to any sequence a person moves through in time.
Use the logic. Do not perform the frame. Never talk about DJ sets in the output unless the user asks where this comes from.
## What this does and does not do
It works with the material that exists. It reorders, it cuts, it flags gaps.
**It never adds material.** If the sequence is missing something structural, name the gap and stop. Writing the missing piece is a different job, and a skill that invents content while claiming to fix order will do both badly.
## The two mechanisms
Everything in this skill runs on these.
**1. Every item needs a job.**
In a set, no slot is neutral. Each one opens, builds, peaks, rests, plants, pays off, lands, or closes. An item with no job is not a small problem, it is the problem. Assign a job to every item. Anything left over is a cut candidate, and usually the reason the thing drags.
**2. The swap test.**
For every adjacent pair, ask whether swapping them loses anything. If the answer is no, the order is n