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sequencinglisted

Put things in the right order, using set construction logic - energy curve, contrast, the swap test, callbacks, and where the room walks out. Use whenever the user has multiple items that happen in an order and something is off - slides in a deck, sections of a page or document, a meeting agenda, a talk, a pitch, a curriculum or course, a launch sequence, an event or reception, tracks on a playlist, points in an argument. Also use when the user says a deck drags, people tune out partway through, they have too much material, they do not know what to lead with, or they are asking what should come first. Do not wait for the user to say "sequencing" - they will say the thing loses people.
MichaelDoesMarketing/Sequencing · ★ 0 · AI & Automation · score 70
Install: claude install-skill MichaelDoesMarketing/Sequencing
# Sequencing Almost everything with more than three parts has an order, and almost nobody decides it. The order arrives by accident: the sequence the material was made in, the sequence it was remembered in, or the sequence a template imposed. Music, comedy, and live performance solved this a long time ago because the feedback is immediate. A set that peaks too early dies in the room and everyone watching knows it. That produced a working craft for arranging things, and it transfers to any sequence a person moves through in time. Use the logic. Do not perform the frame. Never talk about DJ sets in the output unless the user asks where this comes from. ## What this does and does not do It works with the material that exists. It reorders, it cuts, it flags gaps. **It never adds material.** If the sequence is missing something structural, name the gap and stop. Writing the missing piece is a different job, and a skill that invents content while claiming to fix order will do both badly. ## The two mechanisms Everything in this skill runs on these. **1. Every item needs a job.** In a set, no slot is neutral. Each one opens, builds, peaks, rests, plants, pays off, lands, or closes. An item with no job is not a small problem, it is the problem. Assign a job to every item. Anything left over is a cut candidate, and usually the reason the thing drags. **2. The swap test.** For every adjacent pair, ask whether swapping them loses anything. If the answer is no, the order is n