behavior-design

Solid

Design a behavior change system — decompose a goal into minimum habits, define triggers, build SOPs, and set up review cycles. Use when the user wants to build a habit, change behavior, or achieve a personal goal.

Web & Frontend 108 stars 16 forks Updated today MIT

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Skill Content

# Behavior Design System Transform goals into actionable behavior systems through decomposition, habit design, and review. ## Usage Template **Prompt** ```text Use behavior-design for this goal. Decompose it into minimum habits, triggers, SOPs, review cadence, and failure handling. ``` **Use Case** - Converting a goal or intention into a behavior system the user can actually repeat. **Expected Result** - The agent creates a habit plan with trigger, minimum action, environment design, review metric, and fallback. **Output Example** - A behavior card with goal, trigger, 15-minute action, cue, reward, review metric, and fallback. **Verification Case** - The first action takes 15 minutes or less and has a concrete time, place, trigger, and success criterion. **Verified Effect** - A vague goal becomes a repeatable behavior loop with a trigger, minimum action, review metric, and fallback. ## Success Metrics - Plan defines a concrete trigger, a minimum action of 15 minutes or less, a success metric, and a fallback. - First repetition can be attempted today without buying tools or redesigning the whole environment. - Review cadence and failure handling are written down. ## When to Use - User says "I want to build a habit of X" - User has a goal but hasn't broken it into actions - User wants to change a behavior pattern - User is reviewing why a habit didn't stick - User wants to understand their relationship with AI tools ## Core Architecture ``` Goal → Habits → Cues →...

Details

Author
Mark393295827
Repository
Mark393295827/third-brain-v5-skills
Created
4 weeks ago
Last Updated
today
Language
HTML
License
MIT

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