behavior-design
SolidDesign a behavior change system — decompose a goal into minimum habits, define triggers, build SOPs, and set up review cycles. Use when the user wants to build a habit, change behavior, or achieve a personal goal.
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Quality Score: 86/100
Skill Content
Details
- Author
- Mark393295827
- Repository
- Mark393295827/third-brain-v5-skills
- Created
- 4 weeks ago
- Last Updated
- today
- Language
- HTML
- License
- MIT
Similar Skills
Semantically similar based on skill content — not just same category
improve-retention
Diagnose and fix retention problems using behavior design (B=MAP). Use when the user mentions "users drop off", "activation rate", "onboarding friction", "retention metrics", "why users dont complete", "churn analysis", "user activation", or "aha moment". Also trigger when analyzing cohort retention curves, designing activation milestones, reducing time-to-value for new users, or investigating why users stop after their first session. Covers the Ability Chain, prompt design, and tiny behaviors that compound. For habit loops and variable rewards, see hooked-ux. For intrinsic motivation, see drive-motivation.
behavioral-product-design
Help users apply behavioral science to product design. Use when someone is designing for habit formation, reducing friction, applying psychology to UX, increasing retention through behavioral principles, or using nudges to influence user behavior.
behavior-institutionalization
Encode desired agent behavior into durable prompt policy using concrete do and dont rules, escalation triggers, communication constraints, and reporting standards. Use when Codex needs to design or audit system prompts, agent constitutions, collaboration rules, or behavior control layers.
product-engagement-design
Use for habit loops, progression systems, gamification mechanics, behavioral nudges, freemium funnel design, activation mechanics, and PLG conversion flows that must increase product value without becoming manipulative. Use when designing retention loops, streaks, badges, or onboarding flows.
hooked-ux
Design habit-forming product loops using the Hook Model (Trigger, Action, Variable Reward, Investment). Use when the user mentions "users arent coming back", "engagement loops", "habit formation", "push notifications", "variable rewards", "daily active users", "habit zone", or "user retention loops". Also trigger when designing notification strategies, building streaks or progress systems, or analyzing why users stop using a product after initial signup. Covers ethics evaluation and onboarding for habits. For friction reduction and B=MAP, see improve-retention. For viral sharing, see contagious.