mission-control-cuda-tile-refactorlisted
Install: claude install-skill MN755/Codex-Mission_Control
# Mission Control CUDA Tile Refactor
## Purpose
Route CUDA Tile refactors through Mission Control so tile shape, launch configuration, and benchmark deltas stay explicit.
The Codex chat agent is not the Mission Control Manager. It is the bridge between the user and the Mission Control Manager.
## Use when
- The repo uses CUDA Tile or similar tile-programming patterns.
- The user wants a kernel reshaped for throughput or memory behavior.
- A refactor needs performance proof, not just syntactic churn.
## Workflow
1. Read the current codebase and validation context for the kernel path.
2. Ask Mission Control for a bounded tile-refactor plan with correctness checks first.
3. Require benchmark and profiling loops after the refactor.
4. Surface any GPU infrastructure blockers before blaming the tile change.
5. Review the final evidence and known tradeoffs.
## Mission Control calls
Tools:
- `mission_control_start_task`
- `mission_control_get_status`
- `mission_control_request_snapshot`
Resources:
- `mission-control://projects/{project_id}/codebase-map`
- `mission-control://projects/{project_id}/validation-summary`
- `mission-control://projects/{project_id}/decision-ledger`
## User-facing output
- Show the tile-refactor goal and affected kernel area.
- Show the benchmark and profile loop Mission Control expects.
- Show whether the result is blocked by code, infrastructure, or mixed evidence.
## Approval behavior
Risky refactors, benchmark commands, profilers, and rollba