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meshy-3d-generationlisted

Generate 3D models, textures, images, rig characters, and animate them using the Meshy AI API. Handles API key detection, setup, and all generation workflows via direct HTTP calls. Use when the user asks to create 3D models, convert text/images to 3D, texture models, rig or animate characters, or interact with the Meshy API.
Laic-parsiism709/meshy-3d-agent · ★ 1 · AI & Automation · score 80
Install: claude install-skill Laic-parsiism709/meshy-3d-agent
# Meshy 3D Generation Directly communicate with the Meshy AI API to generate 3D assets. This skill handles the complete lifecycle: environment setup, API key detection, task creation, polling, downloading, and chaining multi-step pipelines. For full endpoint reference (all parameters, response schemas, error codes), read [reference.md](reference.md). --- ## IMPORTANT: First-Use Session Notice When this skill is first activated in a session, inform the user: > All generated files will be saved to `meshy_output/` in the current working directory. Each project gets its own folder (`{YYYYMMDD_HHmmss}_{prompt}_{id}/`) with model files, textures, thumbnails, and metadata. History is tracked in `meshy_output/history.json`. This only needs to be said **once per session**, at the beginning. ## IMPORTANT: File Organization All downloaded files MUST go into a structured `meshy_output/` directory in the current working directory. **Do NOT scatter files randomly.** - Each project gets its own folder: `meshy_output/{YYYYMMDD_HHmmss}_{prompt_slug}_{task_id_prefix}/` - For chained tasks (preview → refine → rig), reuse the same `project_dir` - Track tasks in `metadata.json` per project, and global `history.json` - Auto-download thumbnails alongside models The Reusable Script Template below includes `get_project_dir()`, `record_task()`, and `save_thumbnail()` helpers. --- ## IMPORTANT: Shell Command Rules **Use only standard POSIX tools in shell commands.** Do NOT use `rg` (ripgr