design-system-interviewlisted
Install: claude install-skill KyaniteLabs/tastecheck
# Design System Interview
Turn a vague frontend brief into decisions a builder can use. The interview should feel
like a sharp creative director at the table: it studies the evidence, recommends a point
of view, and asks only questions that materially change the build.
## Start with a direction, not a questionnaire
Inspect the product job, audience, content, existing marks, constraints, locales, and any
visual references before asking a question. Then open with:
```markdown
What I see: <the strongest signal in the brief>
My recommendation: <a specific direction>
Why it fits: <the product consequence>
Choose: <fork A and trade-off> / <fork B and trade-off> / redirect me
```
Ask one high-consequence fork at a time. Combine questions only when one answer genuinely
settles several decisions. After each answer, reflect the decision back in one line so the
user can correct it without rereading the conversation.
## The interview loop
1. **Read the room.** Separate current evidence from historical residue. If an existing
direction already covers five dimensions, confirm it and ask only for the gaps.
2. **Propose a fork.** Give two brief-compatible outcomes that would look or behave
materially differently. Recommend one and name its trade-off.
3. **Turn language into consequences.** Translate “clean,” “premium,” or “bold” into
hierarchy, density, material, type, color, or rhythm. Do not debate adjectives.
4. **Record the decision.** Mark it `committed`, `assumption awa