← ClaudeAtlas

backgrounds-gradientslisted

Living backgrounds & moving gradients for motion-graphics videos — the layer that makes a frame feel alive instead of a static slide. Color-arc gradient that shifts per scene with drifting blobs, a soft mesh light-wash that glides across, blueprint line grids, dot-matrix fields, glowing neon curved paths with travelling light-dots, starfields, and grain/paper/paint texture overlays. Use when a scene looks flat or slide-like, when adding a moving gradient behind the whole piece, or matching a reference reel's animated background. Triggers: "moving gradient background", "gradient that shifts through the video", "make the background alive", "mesh gradient wash", "blueprint grid", "dotted background", "neon lines", "starfield", "film grain / texture overlay".
JagZ999/explainer-video · ★ 1 · AI & Automation · score 72
Install: claude install-skill JagZ999/explainer-video
# Backgrounds & Gradients Family **B** of the **motion-graphics** super-skill. Drop-in building blocks live in the shared library — from any skill in this plugin: `../motion-graphics/assets/motion.css` + `motion.js`. Every effect scales by `--R` and is driven by **logical time `t`**, so it survives slow-clock capture (see `smooth-render`). ```html <link rel="stylesheet" href="../motion-graphics/assets/motion.css"> <script src="../motion-graphics/assets/motion.js"></script> ``` ## Moves | # | Name | Looks like | Build | |---|---|---|---| | B1 | **Color-Arc + Blobs** | palette shifts per scene; soft blobs drift | `.tm-gradbg + tmGrad + tmDrift` | | B2 | **Mesh Wash** | a soft colored light-sweep glides across the frame | `.tm-mesh + tmMesh` | | B3 | **Blueprint Grid** | faint technical line grid | `.tm-grid` | | B4 | **Dot Matrix** | faint dotted grid field | `.tm-dots` | | B5 | **Neon Path + Travellers** | glowing curved lines with light-dots running along them | `.tm-path + tmTravel` | | B6 | **Starfield Drift** | tiny dots twinkle + parallax | `.tm-stars + tmStars` | | B7 | **Texture Overlay** | grain / paper / halftone / paint-wash over the frame | `.tm-grainwrap / .tm-paint / .tm-halftone` | ## Rules that make these render-safe - **Never `filter:blur()` / `backdrop-filter:blur()`** — headless Chromium/Edge software-rasterizes them and capture drops to ~5 fps. Softness is faked with radial-gradient falloff / translucent fills / directional text-shadow smears. - Driv