procedural-lofi
FeaturedGenerate a royalty-free lofi (or rain / typing / chime / any ambient) soundtrack ENTIRELY in code — no sampled audio ships. Fingerprint a beloved reference recording, shape synthesis to the measured spectral + temporal curve, freeze one human-blessed take into constant tables, and re-synthesize at launch (loop the bed, scatter the foreground → never repeats, ~0 KB, no licensing risk). Use when adding ambient/generative audio to an app, game, terminal UI, or site, or on 'add another lofi/rain/ambient sound'. Bundles the parameter tables (LOFI-BIBLE.md) + the numpy fingerprint/synth/freeze pipeline.
Install
Quality Score: 92/100
Skill Content
Details
- Author
- IvanWng97
- Repository
- IvanWng97/pixtuoid
- Created
- 3 months ago
- Last Updated
- today
- Language
- Rust
- License
- MIT
Similar Skills
Semantically similar based on skill content — not just same category
sound
Sound and music with no audio files — synthesized clicks, chimes, thumps, ambience and a soundtrack. Use when adding sound effects, audio feedback, music, ambience or a soundscape to a game, when sound should react to what is happening, when audio is silent or only plays once, or when a burst of sounds clips into a click.
fabius-ludus
fabius's game-craft layer — how to make a small game that's actually fun and actually ships: find the core loop first, add game feel (juice) deliberately, model state as an explicit machine, hold the pixel-art lane, balance one knob at a time, and scope to a jam-sized cut. Use when building a game, a game prototype, a game mechanic, a game loop, a playable, an interactive toy, a sticker/character game, or anything with win/lose/score state — or when the user says "make a game", "the loop isn't fun", "add juice", "balance this", or "make it feel good to play". The core-loop template, the juice checklist, the state-machine skeleton, and the pixel-art constants live in references/game-playbook.md; the engine recipes and feel patterns live in references/engine-recipes.md, bundled and indexed by CORPUS.md, paged in on demand.
iterate-fat-llama
End-to-end iterate-and-ship loop for fat_llama — refreshes the review-current-state factblock, runs test-fat-llama, and dispatches generate-code to fix what it finds, repeating up to 5 cycles or until audio quality is fully satisfactory; rolls back to whichever cycle scored best if none was fully satisfactory; then regenerates docs, bumps the version, and opens a PR for review. Use when asked to autonomously iterate on fat_llama's code/tests/audio quality and ship the result as a reviewable PR, not just check it once.