beautify-decoration
SolidIterate on the visual identity of a top-down pixel-art decoration (sprite + layout integration) in pixtuoid. Use when redesigning an existing decoration (pantry, lounge, meeting room, cubicle decor) or adding a new one. Captures the rebuild trap, the visual-verification loop, resolution constraints, sprite-format pitfalls, and the layout-integration checklist that we learned the hard way during the pantry beautify session.
Install
Quality Score: 90/100
Skill Content
Details
- Author
- IvanWng97
- Repository
- IvanWng97/pixtuoid
- Created
- 3 weeks ago
- Last Updated
- 3 days ago
- Language
- Rust
- License
- MIT
Similar Skills
Semantically similar based on skill content — not just same category
beautify-decoration
Iterate on the visual identity of a top-down pixel-art decoration (sprite + layout integration) in ascii-agents. Use when redesigning an existing decoration (pantry, lounge, meeting room, cubicle decor) or adding a new one. Captures the rebuild trap, the visual-verification loop, resolution constraints, sprite-format pitfalls, and the layout-integration checklist that we learned the hard way during the pantry beautify session.
design-refinement
Use to make a UI distinctive instead of generic — when a design "looks AI-made / Claude-type / templated", needs to be bolder or quieter, or before shipping any user-facing surface. Picks real fonts (not training-data defaults), commits to a color strategy, kills cliché patterns, and runs an audit -> polish pass. Trigger on "make it look better", "less generic", "design critique", "polish the UI", "pick fonts/colors", "this looks like AI slop".
pixel-art-studio
Create production-quality pixel art and animations programmatically. Use when the user asks to "create pixel art", "draw a sprite", "make pixel animation", "generate sprite sheet", "convert image to pixel art", "pixelate this image", "make a pixel character", "пиксель арт", "пиксельная графика", "спрайт", "像素画", "像素艺术", "도트 그래픽", "픽셀 아트", "8-bit/16-bit/hi-bit style", "retro game art", "Aseprite-like output", "indie game sprite". Covers single-frame sprites, frame-by-frame animations, walk cycles, idle/attack/death animations, sprite sheets, GIF/APNG export, image-to-pixel-art preprocessing (downsample + quantize + dither), 30+ bundled palettes (NES, GameBoy, PICO-8, Endesga 32/64, DawnBringer 16/32, Sweetie 16, Resurrect 64, Korean 오방색/단청, Chinese 故宫/青花/五行, Russian Stoneshard-inspired), 5 dithering algorithms (Bayer 2/4/8, Floyd-Steinberg, Atkinson, Ordered, Blue Noise), automated quality scoring (orphan pixels, doublies, banding, pillow-shading, AI-slop detection), and Generator-Evaluator review via the pixe