profiler-get-rendering-stats
FeaturedReturn current frame timing, FPS, vsync, target frame rate, threading mode, and graphics device type from Unity Time / QualitySettings / SystemInfo.
AI & Automation 3,680 stars
331 forks Updated today Apache-2.0
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# Profiler / Get Rendering Stats
Snapshots rendering-related fields from `UnityEngine.Time`, `UnityEngine.QualitySettings`, `UnityEngine.Application` and `UnityEngine.SystemInfo`. All values are read from built-in Unity APIs so no external Unity package is required.
## Fields
- `FrameTimeMs` — `Time.deltaTime * 1000f`.
- `Fps` — `1 / Time.deltaTime` (0 when delta is zero).
- `VSyncCount` — `QualitySettings.vSyncCount`.
- `TargetFrameRate` — `Application.targetFrameRate`.
- `RenderingThreadingMode` — `SystemInfo.renderingThreadingMode.ToString()`.
- `GraphicsDeviceType` — `SystemInfo.graphicsDeviceType.ToString()`.
## How to Call
```bash
unity-mcp-cli run-tool profiler-get-rendering-stats --input '{
"nothing": "string_value"
}'
```
> For complex input (multi-line strings, code), save the JSON to a file and use:
> ```bash
> unity-mcp-cli run-tool profiler-get-rendering-stats --input-file args.json
> ```
>
> Or pipe via stdin (recommended):
> ```bash
> unity-mcp-cli run-tool profiler-get-rendering-stats --input-file - <<'EOF'
> {"param": "value"}
> EOF
> ```
### Troubleshooting
If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead.
Read the /unity-initial-setup skill for detailed installation instructions.
## Input
| Name | Type | Required | Description |
|------|------|----------|-------------|
| `nothing` | `string` | No | |
### Input JSON Schema
```json
{
"type": "object",
"propertie...
Details
- Author
- IvanMurzak
- Repository
- IvanMurzak/Unity-MCP
- Created
- 1 years ago
- Last Updated
- today
- Language
- C#
- License
- Apache-2.0
Integrates with
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