assets-prefab-create
FeaturedCreate a Prefab (or Prefab Variant) at a project asset path. Source can be a scene GameObject (`gameObjectRef`) or an existing prefab asset (`sourcePrefabAssetPath`). Creates intermediate folders if missing. Use 'gameobject-find' to locate the source GameObject first.
Install
Quality Score: 91/100
Skill Content
Details
- Author
- IvanMurzak
- Repository
- IvanMurzak/Unity-MCP
- Created
- 1 years ago
- Last Updated
- 1 weeks ago
- Language
- C#
- License
- Apache-2.0
Integrates with
Similar Skills
Semantically similar based on skill content — not just same category
assets-prefab-instantiate
Instantiate a prefab into the currently active scene at an optional position/rotation/scale, parented under an optional scene GameObject path. Use 'assets-find' to locate the prefab asset first.
unity-assets-prefabs
Use for Unity asset database operations, prefab workflows, ScriptableObjects, dependency checks, or project settings; not materials or shaders.
assets-prefab-save
Save the currently opened prefab edit stage back to its prefab asset without exiting the stage. Pair with 'assets-prefab-open' to enter the edit mode first.